Insomnia: the Ark (PC) Lighting, 2018

Lighting for the entire game, which consists of approximately 50 levels set in a dystopian retro-futuristic world.

— Full lighting pipeline from the ground up
— Lighting and VFX blueprints
— Cutscenes lighting
— Materials design and overhaul

In addition to my lighting duties, I also assumed a leadership position for the team of level artists. This involved creating extra assets and providing the final touches to all levels to ensure their overall quality.