Lighting for the entire game, which consists of approximately 60 levels set in a dystopian retro-futuristic world with elements of horror.
— Full lighting pipeline from the ground up
— Lighting and VFX blueprints
— Cutscenes lighting
— Materials design and overhaul
In addition to my lighting duties, I also assumed a leadership position for the team of level artists. This involved creating extra assets and providing the final touches to all levels to ensure their overall quality.