Hi! I'm a lighting artist with a strong passion for environment storytelling, complemented by experience in tech, VFX, and level art. I have contributed to the development of games from the ground up and seamlessly integrated into ongoing projects, designing lighting solutions for a variety of settings.
• Real-time and precomputed lighting, colour grading, and post-processing
• Integration of atmosphere, HDRi, VFX and emissive surfaces
• Blueprint-driven lighting and tools for complex scenarios
• Meticulous attention to game design requirements
• Materials design and tweaking
• Motion graphics and more
Mostly interested in full-time work, but if you are developing a small-scale game that needs lighting (and can't afford a dedicated lighting artist) feel free to drop me a line as well.