Lighting artist focused on gameplay lighting and environmental storytelling; cross‑discipline experience in tech art and VFX. Contributed from early prototypes to active productions, delivering readable, performant lighting in multiple engines.
• Real time and precomputed lighting, colour grading and post processing
• Atmosphere, VFX, sky and emissive surfaces integration
• Blueprint-based lighting systems and tools
• Materials design and tweaking
• Cinematic lighting
I'm interested in full-time opportunities, but feel free to reach out for any of your lighting needs.