Mafia: the Old Country (PS5/PC) Lighting

I handled the lighting art for several missions, including skyboxes and other relevant content, while also developing tools and systems that streamlined the lighting team’s workflow.

Mafia: the Old Country set in early 1900s Sicily, following the protagonist from the darkness of the sulphur mines to the glittering lights of the city. ​​​

Critics praised the presentation, noting that “the lighting...make Sicily look alive” and describing its visuals as “gorgeous” and "stunning". It was a privilege to help illuminate the world so meticulously crafted by the rest of Hangar 13 team.