I handled the lighting art for several missions, including skyboxes and other relevant content, while also developing tools and systems that streamlined the lighting team’s workflow.
Mafia: the Old Country set in early 1900s Sicily, following the protagonist from the darkness of the sulphur mines to the glittering lights of the city.
Critics praised the presentation, noting that “the lighting...make Sicily look alive” and describing its visuals as “gorgeous” and "stunning". It was a privilege to help illuminate the world so meticulously crafted by the rest of Hangar 13 team.